|
Prospector™ Features
The Perfect Cutter Path
When tackling complex 3D jobs, there’s probably no such thing as a "perfect program". Whether you’ve created a program from scratch in Prospector™ or imported another programmers’ work, there’s many times the perfectionist in you wishes to touch it up just a little bit before running it on the machine. The powerful editing tools in Prospector lets you modify portions of a program or the entire program.
- Mirror about X or Y axis while maintaining cutting convention (climb/conventional)!
- Translate (move) with option to leave original.
- Rotate incremental to create a circular array or absolute angles to create discrete program(s) at any angle(s) specified.
- Windows standard Cut, Copy, Paste lets you reorder programs in a project or copy and paste from one project to another (handy when working on near-identical jobs).
- Program trimming. Trim out interior or exterior regions, entire levels for
- Z-Planar programs or constrain ends of programs from climbing walls.
- Delete or move discrete point(s) within a cutter path.
- Insert rapid, feed or plunge-feed movements at any point in a program.
- Change any global program parameter on-the-fly (home position, feed rate, spindle speed...).
- Unlimited UNDO and REDO to roll-back and roll-forward each edit operation.
- Program Restore feature allows the original program to be restored to it's original form regardless of when the program was edited.
No matter what changes are made to a cutter path using the editing tools in Prospector, the edited program will automatically be checked for part gouges and stock collisions. With Prospector you never have to worry about editing causing a machine crash or ruining a job. It just can't happen!
|